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A __________ is the blueprint for __________ having similar attributes and behaviors. signature, objects class, parameters header, objects signature, parameters class, objects

Sagot :

Answer: E. class, objects

Explanation:

A class is the blueprint for objects having similar attributes.

As much as classifying something means to define it based on the characteristics that is has that are similar to other things in that class, so also is a class here.

A class is the blueprint or rather template for making objects that have similar attributes which means that the class therefore gives the object its various attributes and its behavior.