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PLZ PLZ HELP I HAVE 15 MINUTES TO DO THIS
Identify the type of Internet writing most appropriate for this passage. Analyze the passage in terms of purpose, content, and tone, and explain how these contribute to your understanding of what type of writing it is.
Passage
I'd like to add my voice to those upset about Fantasy Voyage II. The original Fantasy Voyage was one of the best role-playing video games of all time, and it wasn't because of the realistic graphics or innovative use of social media — it was the writing, the narrative that rolled out like a red carpet across the misty landscapes of Vladaros. Playing that game provided a deeper understanding of Queen Elmglot and her noble companions as they braved the mysterious Orc Cloud then scurried along the Spikey Ridge before facing betrayal on Quagmire Mountain. Their motivations and conflicts were so well drawn that they felt like family, and that made the adventure so much more rich and vivid. But still, to the writers' credit, the game was full of surprises. Fantasy Voyage II, on the other hand, is written with such lack of imagination it's like going grocery shopping with your grandmother. It's safe and lacks any surprises. You pretty much know how it's going to turn out. Is it just me, or does anyone else think the writing for FVII is a failure?


Read the assignment carefully and make sure you answer each part of the question or questions.
After you've written your response, go back and read it again to make sure your thoughts are clear.

Sagot :

Answer: It wasent a bad game.

Asimov's first Fantastic Voyage was not his own: he merely novelized a movie, and was never satisfied with the end result for all of its scientific and otherwise flaws. II is a much better example of Asimovian sicence fiction: totally cerebral, and I like that at the end of the plot, there was no "getting the girl," as one sees all to often ...  

Fantastic Voyage II: Destination Brain is a science fiction novel by American writer Isaac Asimov, published in 1987. It is about a group of scientists who shrink to microscopic size in order to enter a human brain so that they can retrieve memories from a comatose colleague.