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Read the paragraph from the section "Games
With A Purpose Beyond Entertainment."
.
"We don't necessarily prefer or
steer creators to one medium
over the other. Instead, we
encourage people to tell their
stories and choose the medium
that best supports their story,"
said Jessica Lindl. She is Unity's
vice president for social impact.
"Our belief is that immersive
experiences allow people to
Activities Workbook
build deep empathy and value
places and ideas that they might
not otherwise be able to connect
with."
Which idea is BEST supported by this
paragraph?