At Westonci.ca, we make it easy to get the answers you need from a community of informed and experienced contributors. Explore a wealth of knowledge from professionals across various disciplines on our comprehensive Q&A platform. Experience the convenience of finding accurate answers to your questions from knowledgeable experts on our platform.

READ IT! Help
Question 2
Reread paragraph 4. Which of these is a point that helps
support the first part of the author's argument?
Argument: Video games should play a larger role in the
classroom, as long as students know when to stop
playing.
Video games can inspire students to not
give up when they co poorly.
Students with high self-esteem are often
the best video-game players.
Students with low self-esteem are more
likely to fail in the classroom.
Video games can teach students not to
worry too much about low grades.

Sagot :

Answer:

Students with a high self-esteem are often the best video-game players

Explanation:

To support the argument, in regards to learners playing video-games, The impact of video game playing is positive. If they are able to play video-games, it will result in them having a high self esteem. Students will feel good about themselves, and furthermore, they will part take in studying harder, to boost their marks. Overall video-games should play a larger role in classrooms as it boosts self esteem, encourages learners to work harder and makes them feel good about themselves.

Hope this helps!

Kind regards

Farah Syed