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15. Feelings (maps, coins, clues, etc.) and the invisClue books were some innovative ways used to keep __________ players engaged with the game when not playing.
a) Smirk
b) zork
c) The Legend of Zelda
d) Pong


Sagot :

Answer:

pong i could be wrong i think its right tho

Explanation:

Pong i thinks its right