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Give two examples of appropriate use of game sites, consoles or virtual worlds.

Sagot :

Answer: 1. A Virtual 3D World / 2. The Virtual World of King’s College        

Explanation:

For 1. Offering unique 3D experiences in the real state segment, Matterport 3D S!paces utilizes Virtual Reality and 3D in the best way possible. Its entirely new form of immersive media invites users to take virtual tours and explore places as if they were really there. As print images are highly outdated and virtual reality sessions in 360 degrees are also being the talk of the past, Matterport provides all in one reality capture system with real estate tours in 4K resolution. Also, 3D visualizations are made available online or for VR headsets like Oculus Rift or HTC Vive.

For 2. Throughout the past 50 years, the capabilities of science, medicine, and health have expanded significantly and with Virtual Reality coming into power, the medical industry is finding constant ways to improve. Once such great move is taken by King’s College Clinical Research facility. They utilize their cutting-edge Virtual Reality Lab for treating patients suffering from Bipolar Disorder. The lab utilizes motion sensors that allow the user to walk through a virtual environment that will trigger the patient for a particular reaction.        

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