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PLEASE ANSWER: The unit says this about levels: “As the levels become more challenging, the environment might also change, the music might get more intense, and the colors might change shades to create a completely different mood.” Imagine that you are working on a game, and with each level that players progress to, they encounter a greater risk to their health and life. How would you alter the music, colors, and other aspects of the environment to reflect this risk? Describe and explain. Why do you feel these choices for the game’s environment reflect increasing risk?

Sagot :

As the difficulty of the levels increase, so is the music and the colors along with the other aspects, and one way that could be showed is to have the music get progressively more loud in volume, and also become more heavy or aggressive. The colors could also be altered by having them become darker or more vibrant, causing the player to realize they are in a harder situation. I think that increasing the intensity of the music and colors would alter the mind of the player, as they are then led to believe that the intensifying of the surrounding detail should symbolize that levels are indeed getting harder as they go along