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In "Get in the Zone: The Psychology of Video Game Design," does the author use subjective or objective point of view? How do you know? Support your answer with text evidence

Sagot :

Answer:

Subjective Point of View

Step-by-step explanation:

It's subjective point of view because in the text it says "Goals are built into games to keep us coming back for more" that's not really a fact it's more likely a thought therefore the author mostly uses Subjective point of view, and some part of the text is also a mix with subjective and objective.