Explore Westonci.ca, the leading Q&A site where experts provide accurate and helpful answers to all your questions. Discover a wealth of knowledge from professionals across various disciplines on our user-friendly Q&A platform. Connect with a community of professionals ready to help you find accurate solutions to your questions quickly and efficiently.

PLEASE HELP ASAP!!!! WILL GIVE BRAINLIST AND 30 POINTS!!! Q: One particular way that game designers can keep engagement high and minimize boredom is through well-placed conflict. In the gaming world, conflict often means introducing and using obstacles that make it difficult for the player to achieve their objective. Game designers have the crucial task of using just the right amount of conflict so that players stay interested but don’t get too frustrated. Identify and describe the conflict that happens in the game Simple RPG. Does the conflict change over time? If so, what does this change in conflict add to the game?


Identify three game mechanics that you observed in the game. Describe how they worked in the game and how they could be improved.


How many different backdrops were used in this game? (Hint: look inside the code at the backdrops section if you are unsure about playing the game. ) Explain the purpose of each backdrop (to change levels, display a menu, etc. ) and state what the trigger is for changing it

Sagot :

Answer:

A:

The conflict in Simple RPG is that the player has to overcome obstacles to reach the end of the level. The obstacles include enemies that the player has to fight, and platforming sections that the player has to navigate. The conflict does not change over time, but the game does get more difficult as the player progresses.

Three game mechanics that were observed in the game are the use of a timer, the use of a lives system, and the use of a scoring system. The timer counts down from 60 seconds, and the player has to reach the end of the level before it runs out. The lives system gives the player three lives, and the player loses a life if they die. The scoring system awards points for defeating enemies and for completing the level.

There are four different backdrops used in this game. The first backdrop is used for the title screen and the main menu. The second backdrop is used for the level select screen. The third backdrop is used for the actual level. The fourth backdrop is used for the game over screen.

Explanation:

The use of a timer, lives system, and scoring system are all common game mechanics that are used to add challenge and excitement to a game. The use of different backdrops helps to create a sense of variety and makes the game more visually interesting.

Visit us again for up-to-date and reliable answers. We're always ready to assist you with your informational needs. Thanks for using our service. We're always here to provide accurate and up-to-date answers to all your queries. Westonci.ca is committed to providing accurate answers. Come back soon for more trustworthy information.