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Answer:
A:
The conflict in Simple RPG is that the player has to overcome obstacles to reach the end of the level. The obstacles include enemies that the player has to fight, and platforming sections that the player has to navigate. The conflict does not change over time, but the game does get more difficult as the player progresses.
Three game mechanics that were observed in the game are the use of a timer, the use of a lives system, and the use of a scoring system. The timer counts down from 60 seconds, and the player has to reach the end of the level before it runs out. The lives system gives the player three lives, and the player loses a life if they die. The scoring system awards points for defeating enemies and for completing the level.
There are four different backdrops used in this game. The first backdrop is used for the title screen and the main menu. The second backdrop is used for the level select screen. The third backdrop is used for the actual level. The fourth backdrop is used for the game over screen.
Explanation:
The use of a timer, lives system, and scoring system are all common game mechanics that are used to add challenge and excitement to a game. The use of different backdrops helps to create a sense of variety and makes the game more visually interesting.
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