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A study of 5,000 participants from dozens of countries found that when ostracized during a Web-based game, players were ________ to conform to others' incorrect judgments.

Sagot :

A study of 5,000 participants from dozens of countries found that when ostracized during a Web-based game, players were more likely to conform to others' incorrect judgments.

What is Cyber Ostracism?

Researchers revealed that the use of SNS might induce cyber-ostracism, which is defined as the experience of being ignored and excluded by peers or groups on the Internet.

"cyber-ostracism" by faceless people whom one will never meet still takes a toll.

- eg. More than 5,000 participants from dozens of countries play a Web-based game. Those ostracized by the other players experienced poorer moods and became more likely to conform to others' wrong judgments on a subsequent perceptual task.

Learn more about Cyber Ostracism on:

brainly.com/question/11486755

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