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In a video game, two objects move around the screen according to the equations r = 4cos(θ) and r = –1 2cos(θ). which coordinates represent a possible collision point of the objects?

Sagot :

The coordinates represents a possible collision point of the objects according to equations r = 4cos(θ) and r = –1/ 2cos(θ)  cos(∅) are (-2,2π/3).

Given Equations  r = 4cos(θ) and r = –1 2cos(θ).

We have to find the coordinates of collision.

The first object is moving around the screen r = 4cos(θ).

The second object is moving around the screen r = –1 /2cos(θ).

According to question

Coordinate can be found out by equating both the equations.

4cos(θ) =–1 /2cos(θ)

2cos(θ)=-1

cos(θ)=-1/2

θ=[tex]cos^{-1} (1/2)[/tex]

=120°

θ=-2π/3

Therefore the two equations are equal when

θ=2π/3

we have

r=4 cos(2π/3)=-2

and r=-1+2 cos(2π/3)

r=-2

Hence the coordinates that represent the collision point are (-2,2π/3).

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