Discover a world of knowledge at Westonci.ca, where experts and enthusiasts come together to answer your questions. Ask your questions and receive detailed answers from professionals with extensive experience in various fields. Explore comprehensive solutions to your questions from a wide range of professionals on our user-friendly platform.

In a video game, two objects move around the screen according to the equations r = 4cos(θ) and r = –1 2cos(θ). which coordinates represent a possible collision point of the objects?

Sagot :

The coordinates represents a possible collision point of the objects according to equations r = 4cos(θ) and r = –1/ 2cos(θ)  cos(∅) are (-2,2π/3).

Given Equations  r = 4cos(θ) and r = –1 2cos(θ).

We have to find the coordinates of collision.

The first object is moving around the screen r = 4cos(θ).

The second object is moving around the screen r = –1 /2cos(θ).

According to question

Coordinate can be found out by equating both the equations.

4cos(θ) =–1 /2cos(θ)

2cos(θ)=-1

cos(θ)=-1/2

θ=[tex]cos^{-1} (1/2)[/tex]

=120°

θ=-2π/3

Therefore the two equations are equal when

θ=2π/3

we have

r=4 cos(2π/3)=-2

and r=-1+2 cos(2π/3)

r=-2

Hence the coordinates that represent the collision point are (-2,2π/3).

Learn more about motion of equation at https://brainly.com/question/25951773

#SPJ4