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Please write a conclusion paragraph for me:

It's mid 1940’s and you’re sitting at your desk with your partner when suddenly your boss walks in,”Phelps, Biggs! There’s a new case for you.” After your boss relays all of the details of the new case, you and your partner get in the car and head over to the crime scene. That only marks the beginning of the adventure you’re about to go on chasing people, interrogating suspects, and convicting criminals. L.A. Noire is a detective game where you have to observant and use detective skills such as being able to read body language, and people's emotions to convict criminals that have committed a crime. To put it short, Gen Z playing L.A. Noire will turn them into crime solving geniuses.


People that have Asperger’s can learn about human interaction, and how to read people's emotions by playing L.A. Noire. In the article, “Asperger's expert recommends L.A. Noire as teaching tool” it states, In fact, Dr. Tony Attwood said he would recommend the game to those with Asperger's as a way to learn more about human interaction. The most effective way might be to play alongside a friend or relative who could, as Attwood put it, "give feedback and guidance on the characteristics to look for to determine whether someone is lying or not." This allows the players to apply these new-founded skills into real life situations. They will not only be able to observe how others are feeling, but they will also be able to tell whether someone is being honest with you or not.

From personal experience I’ve noticed that from playing L.A. Noire my skills to read people’s body language have been heightened. After playing this game I've realized that it is easier for me to read people's emotions through their body language rather than how they say they feel. “The eyes are the window to the soul,” a saying that can be well used to describe how to beat L.A. Noire. Even though it is a mere game character, as much as looking into the characters eyes can tell you if they’re lying or not. The better you get good at reading their emotions, the more cases you solve.

Gamers using their gaming mindset have already led to the founding of over 50 companies in the time span of 10 weeks. In the article, “Be A Gamer, Save The World,” it states, “In 2010, more than 57,000 gamers were listed as co-authors for a research paper in the prestigious scientific journal Nature. The gamers-with no previous background in biochemistry-had worked in a 3D game environment called Foldit, folding virtual proteins in new ways that could help cure cancer or prevent Alzheimer’s.” As much as people dismiss games, saying that they are an unnecessary source of expense, such as saying in 2021 alone people have spent 51.69 billions dollars on video games. They may also say that it takes away time that can be used somewhere else, and say that they’re just an escape from reality, gamers prove them wrong and will continue to. As gaming becomes more and more sophisticated, so does the mindset of the gamer. A very clear example is the gamer CoryxKenshin, who makes an estimate of $2.28 million a year. As game technology advances it will continue to allow gamers to use what they learn in video games in real world situations, and in some case scenarios may even help them solve a crime