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Sagot :
Answer:
Explanation: Sure, here’s a simple version of the "Asteroid Pong" game using Tynker's block-based programming approach. This code will be for a basic game where the ball bounces off paddles and interacts with asteroids.
Step-by-Step Instructions
Initialize Variables and Objects:
Create the Ball: Add a ball sprite and set its initial position and speed.
Create the Paddles: Add two paddle sprites for player control.
Create Asteroids: Add asteroid sprites that move randomly.
Movement for Ball:
Ball Movement: Use a forever loop to keep the ball moving in a direction. Use move steps block to move the ball continuously.
Bounce Off Walls: Detect collision with the edges of the game area and reverse direction appropriately.
Paddle Controls:
Player Control: Set up controls for the paddles using when key pressed blocks. Use change x by or change y by blocks to move paddles up and down.
Collision Detection:
Ball and Paddle: Detect collision between the ball and paddles using if touching blocks and reverse the ball's direction.
Ball and Asteroids: Detect collision with asteroids and change the ball's properties, like speed or direction.
Scoring System:
Score Variables: Create variables to keep track of the score.
Update Score: Increase the score when the ball hits a paddle and apply penalties or changes when the ball hits an asteroid.
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