Westonci.ca is the Q&A platform that connects you with experts who provide accurate and detailed answers. Get quick and reliable solutions to your questions from knowledgeable professionals on our comprehensive Q&A platform. Experience the ease of finding precise answers to your questions from a knowledgeable community of experts.
Sagot :
Sure, let's break down the solution step-by-step to create an area model based on the given information:
1. Understand the Spin Outcomes:
- The wheel has 10 slots.
- Roll appears 6 times.
- Flip appears 4 times.
- Therefore, the probability of landing on Roll is [tex]\(\frac{6}{10} = 0.6\)[/tex] (or 60%).
- The probability of landing on Flip is [tex]\(\frac{4}{10} = 0.4\)[/tex] (or 40%).
2. Outcome for Roll:
- When the wheel lands on Roll, you roll a die.
- The die has 6 sides: 1 red, 2 blue, 3 green.
- So, the probability of rolling:
- Red is [tex]\(\frac{1}{6}\)[/tex].
- Blue is [tex]\(\frac{2}{6} = \frac{1}{3}\)[/tex].
- Green is [tex]\(\frac{3}{6} = \frac{1}{2}\)[/tex].
3. Outcome for Flip:
- When the wheel lands on Flip, you flip a coin.
- Assuming the coin is fair, the probabilities are:
- Heads [tex]\(\frac{1}{2}\)[/tex].
- Tails [tex]\(\frac{1}{2}\)[/tex].
Now, let's put this information into an area model.
### Area Model Structure:
1. Divide the space into two sections representing the outcomes of spinning the wheel: Roll and Flip.
2. Further subdivide these outcomes based on the resulting probabilities from die roll (for Roll) and coin flip (for Flip).
First Level:
- Roll (60%) and Flip (40%).
Second Level:
- For Roll:
- Red: [tex]\(0.6 \times \frac{1}{6} = 0.1\)[/tex]
- Blue: [tex]\(0.6 \times \frac{1}{3} = 0.2\)[/tex]
- Green: [tex]\(0.6 \times \frac{1}{2} = 0.3\)[/tex]
- For Flip:
- Heads: [tex]\(0.4 \times \frac{1}{2} = 0.2\)[/tex]
- Tails: [tex]\(0.4 \times \frac{1}{2} = 0.2\)[/tex]
### Constructing the Area Model:
1. Roll Outcome (Total 0.6 or 60%):
- Red (0.1 or 10%)
- Blue (0.2 or 20%)
- Green (0.3 or 30%)
2. Flip Outcome (Total 0.4 or 40%):
- Heads (0.2 or 20%)
- Tails (0.2 or 20%)
Visually it will look something like this:
```
---------------------------------------------
| Spin |
---------------------------------------------
| Roll (0.6) | Flip (0.4) |
---------------------------------------------
| Red | Blue | Green | | Heads | Tails |
| (0.1)| (0.2) | (0.3) | | (0.2) | (0.2) |
---------------------------------------------
```
In the area model:
- The width of the columns represents the probability of the spin result (Roll or Flip).
- The height within each column represents the probability of the secondary outcome (die roll or coin flip).
This completes our detailed, step-by-step construction of an area model based on the given situation.
1. Understand the Spin Outcomes:
- The wheel has 10 slots.
- Roll appears 6 times.
- Flip appears 4 times.
- Therefore, the probability of landing on Roll is [tex]\(\frac{6}{10} = 0.6\)[/tex] (or 60%).
- The probability of landing on Flip is [tex]\(\frac{4}{10} = 0.4\)[/tex] (or 40%).
2. Outcome for Roll:
- When the wheel lands on Roll, you roll a die.
- The die has 6 sides: 1 red, 2 blue, 3 green.
- So, the probability of rolling:
- Red is [tex]\(\frac{1}{6}\)[/tex].
- Blue is [tex]\(\frac{2}{6} = \frac{1}{3}\)[/tex].
- Green is [tex]\(\frac{3}{6} = \frac{1}{2}\)[/tex].
3. Outcome for Flip:
- When the wheel lands on Flip, you flip a coin.
- Assuming the coin is fair, the probabilities are:
- Heads [tex]\(\frac{1}{2}\)[/tex].
- Tails [tex]\(\frac{1}{2}\)[/tex].
Now, let's put this information into an area model.
### Area Model Structure:
1. Divide the space into two sections representing the outcomes of spinning the wheel: Roll and Flip.
2. Further subdivide these outcomes based on the resulting probabilities from die roll (for Roll) and coin flip (for Flip).
First Level:
- Roll (60%) and Flip (40%).
Second Level:
- For Roll:
- Red: [tex]\(0.6 \times \frac{1}{6} = 0.1\)[/tex]
- Blue: [tex]\(0.6 \times \frac{1}{3} = 0.2\)[/tex]
- Green: [tex]\(0.6 \times \frac{1}{2} = 0.3\)[/tex]
- For Flip:
- Heads: [tex]\(0.4 \times \frac{1}{2} = 0.2\)[/tex]
- Tails: [tex]\(0.4 \times \frac{1}{2} = 0.2\)[/tex]
### Constructing the Area Model:
1. Roll Outcome (Total 0.6 or 60%):
- Red (0.1 or 10%)
- Blue (0.2 or 20%)
- Green (0.3 or 30%)
2. Flip Outcome (Total 0.4 or 40%):
- Heads (0.2 or 20%)
- Tails (0.2 or 20%)
Visually it will look something like this:
```
---------------------------------------------
| Spin |
---------------------------------------------
| Roll (0.6) | Flip (0.4) |
---------------------------------------------
| Red | Blue | Green | | Heads | Tails |
| (0.1)| (0.2) | (0.3) | | (0.2) | (0.2) |
---------------------------------------------
```
In the area model:
- The width of the columns represents the probability of the spin result (Roll or Flip).
- The height within each column represents the probability of the secondary outcome (die roll or coin flip).
This completes our detailed, step-by-step construction of an area model based on the given situation.
Thank you for choosing our platform. We're dedicated to providing the best answers for all your questions. Visit us again. Your visit means a lot to us. Don't hesitate to return for more reliable answers to any questions you may have. Thank you for visiting Westonci.ca, your go-to source for reliable answers. Come back soon for more expert insights.