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Sagot :
Alright, let’s walk through Sean’s business scenario step-by-step.
### Break-Even Point Analysis
Sean has two equations given:
1. Cost Equation: [tex]\( y = 50x + 300 \)[/tex]
2. Revenue Equation: [tex]\( y = 85x \)[/tex]
These equations will intersect at the break-even point, where the cost matches the revenue. To find this intersection:
1. Set the cost equal to the revenue:
[tex]\[ 50x + 300 = 85x \][/tex]
2. Rearrange the terms to solve for [tex]\( x \)[/tex]:
[tex]\[ 85x - 50x = 300 \][/tex]
[tex]\[ 35x = 300 \][/tex]
[tex]\[ x = \frac{300}{35} \][/tex]
[tex]\[ x \approx 8.571428571428571 \][/tex]
Thus, Sean's break-even point happens at approximately 8.57 games.
### Visualizing the Break-Even Point
On a graph where the x-axis represents the number of games (x) and the y-axis represents the dollar amount (y):
- Locate the point where [tex]\( x \approx 8.57 \)[/tex]. Since it's not practical to sell a fraction of a game, we consider the closest practical integer.
- The exact coordinate for the break-even (where costs equal revenue) is [tex]\((8.57, \text{ revenue or cost at this point})\)[/tex]. However, plotting this might require using rounded values for practical purposes.
### Profit Analysis
To make a profit, revenue must exceed the costs. That means:
[tex]\[ 85x > 50x + 300 \][/tex]
[tex]\[ 35x > 300 \][/tex]
[tex]\[ x > \frac{300}{35} \][/tex]
[tex]\[ x > 8.571428571428571 \][/tex]
Since Sean cannot sell a fraction of a game, he needs to sell at least 9 games to start making a profit.
### Summary
- Break-Even Point: Located at approximately 8.57 games.
- Graphically, you would mark near the (8.57, y) point on the revenue line.
- Profit Starts: Sean will need to sell at least 9 games to make a profit.
- Look for this point (x = 9) on the graph to verify that the revenue exceeds costs.
On the provided image (graph):
1. Break-Even Point: Select at around x = 8.57.
2. Profit Point: Select at x = 9.
With these points identified, Sean can visually and practically understand where he will break even and start making a profit.
### Break-Even Point Analysis
Sean has two equations given:
1. Cost Equation: [tex]\( y = 50x + 300 \)[/tex]
2. Revenue Equation: [tex]\( y = 85x \)[/tex]
These equations will intersect at the break-even point, where the cost matches the revenue. To find this intersection:
1. Set the cost equal to the revenue:
[tex]\[ 50x + 300 = 85x \][/tex]
2. Rearrange the terms to solve for [tex]\( x \)[/tex]:
[tex]\[ 85x - 50x = 300 \][/tex]
[tex]\[ 35x = 300 \][/tex]
[tex]\[ x = \frac{300}{35} \][/tex]
[tex]\[ x \approx 8.571428571428571 \][/tex]
Thus, Sean's break-even point happens at approximately 8.57 games.
### Visualizing the Break-Even Point
On a graph where the x-axis represents the number of games (x) and the y-axis represents the dollar amount (y):
- Locate the point where [tex]\( x \approx 8.57 \)[/tex]. Since it's not practical to sell a fraction of a game, we consider the closest practical integer.
- The exact coordinate for the break-even (where costs equal revenue) is [tex]\((8.57, \text{ revenue or cost at this point})\)[/tex]. However, plotting this might require using rounded values for practical purposes.
### Profit Analysis
To make a profit, revenue must exceed the costs. That means:
[tex]\[ 85x > 50x + 300 \][/tex]
[tex]\[ 35x > 300 \][/tex]
[tex]\[ x > \frac{300}{35} \][/tex]
[tex]\[ x > 8.571428571428571 \][/tex]
Since Sean cannot sell a fraction of a game, he needs to sell at least 9 games to start making a profit.
### Summary
- Break-Even Point: Located at approximately 8.57 games.
- Graphically, you would mark near the (8.57, y) point on the revenue line.
- Profit Starts: Sean will need to sell at least 9 games to make a profit.
- Look for this point (x = 9) on the graph to verify that the revenue exceeds costs.
On the provided image (graph):
1. Break-Even Point: Select at around x = 8.57.
2. Profit Point: Select at x = 9.
With these points identified, Sean can visually and practically understand where he will break even and start making a profit.
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